Medieval Conquest | |
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Developer(s) | Cat Daddy Games |
Publisher(s) | Global Star Software |
Platform(s) | Microsoft Windows |
Release | September 6, 2004 |
Genre(s) | Real-time strategy |
Mode(s) | Single player |
Music feature - Medieval Conquests mod for Mount & Blade: Warband. Medieval Conquests boasts a dynamic factions system where the unexpected can happen, using several mechanics to determine weither the factions can rise, and a ton of other features and changes. The klub 17 textures. Post feature RSS Music. Music added by Derek & Brandon Fiecther Name: Medieval. 18-jan-2017 - Bekijk het bord 'LetsPlay - Medieval Conquest - Mount and Blade: Warband mod - Scottish Empire - William Wallace' van DailyFixLP, dat wordt gevolgd door 311 personen op Pinterest. Factions appear in every Mount&Blade game. For the factions in the original Mount&Blade and Warband, see Factions (classic), For the factions in Napoleonic Wars, see Nations (Napoleonic Wars), For the factions in With Fire& Sword, see Nations, For the factions in Viking Conquest, see Factions (Viking Conquest), For the factions in mod Medieval Conquest, see Factions (Medieval Conquest), For. Brytenwalda (also spelled Bretwalda or Bretenanwealda) is an Old English word. The first record comes from the late 9th-century Anglo-Saxon Chronicle. It is given to some of the rulers of Anglo-Saxon kingdoms from the 5th century onwards who had achieved overlordship of some or all of the other Anglo-Saxon kingdoms. It is unclear whether the word dates back to the 5th century and was used.
Medieval Conquest is a fantasy-themed real-time strategypersonal computer game developed by Cat Daddy Games and published by Global Star Software for Microsoft Windows in 2004. The game involves managing a kingdom by hiring units and building and upgrading structures.
Overview[edit]
Medieval Conquest uses a 3Dgame engine. The game's story takes place over 12 missions spanning four maps. Players can hire three types of units: fighters, rangers, and mages. Units in Medieval Conquest are autonomous; the player indirectly influences their actions by assigning hunting territories and building structures that provide units with goods and services. Units gain experience points and improve in power over time as they level up and purchase better equipment. The game's sole resource is gold, earned by hunting monsters.
Critical reception[edit]
Medieval Conquest received mixed reviews in the gaming media. Positive reviews praised its casual, light-hearted style, while critics singled out problems with unit AI and lack of compelling gameplay.[1] A number of reviewers commented on its similarities to the 2000 real-time strategy game Majesty: The Fantasy Kingdom Sim.[2][3]
References[edit]
![Warband Warband](https://i.ytimg.com/vi/FmU6-PCfjNY/maxresdefault.jpg)
Star Wars Conquest Warband Mod
- ^'Medieval Conquest reviews'. Metacritic. Retrieved April 16, 2007.
- ^Ocampo, Jason (October 18, 2004). 'Medieval Conquest for PC Review'. GameSpot. Retrieved April 16, 2007.
- ^Carter, Steven (December 6, 2004). 'Medieval Conquest'. GameOver. Retrieved April 16, 2007.
Mount And Blade Medieval Conquest
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